News · Gaming
GTA VI: 30 fps on console, ray-traced shadows only on PS5 Pro, Xbox One via the cloud
According to Rockstar, GTA VI targets 30 frames per second. The PS5 Pro gets PSSR and ray-traced shadows, and Xbox One owners can play via Xbox Cloud Gaming.
Nine days before launch on 19 November, there are new technical details on GTA VI. The pre-download has been running on PS5 and Xbox Series since today.
30 fps and PS5 Pro
According to Rockstar, as reported by Gematsu, GTA VI targets 30 frames per second on current consoles. The announcement mentions no performance mode with a higher frame rate. The PS5 Pro supports PSSR, Sony’s AI upscaling, and gets exclusive ray-traced shadows. According to the PlayStation Blog, the game also uses DualSense features and Tempest 3D Audio.
On Xbox One via the cloud
According to Xbox Wire, GTA VI can also be played via Xbox Cloud Gaming from 1 am ET on 19 November. That means it also runs on Xbox One, streamed with Xbox Series S graphics settings. You still need to buy the game. From 11 November, players in supported countries can buy cloud playtime without Game Pass; more in our article on cloud gaming hours. GTA V and Red Dead Redemption 2 are also due to come to the cloud in the coming months.
Both Sony and Microsoft call GTA VI the most pre-ordered game in their store.